Object deforming with rotation as parents

I have 4 tire Objects, children of a Empty object (scale 1,1,1), child of a “car” object (a cube, scale 3,1,5). They take the rotation of 4 WheelColliders. I get this:

I understand, reading MANY questions, that is a parent issue. Is there any workaround? I don’t mind writing code but I’ll have to do that to many objects so if I’m doing something wrong is best to catch it now than later. Thanks.

Modifying the scale of the parent will change the scale of the children. If your wheels have their scale 1,1,1 and are children of an object with a 3,1,4 you will get a (1,1,1) * (3,1,4) scale. So you can:

A) drag the wheels out, set scale to 1, then drag them in, Unity will calculate the necessary scale so that they remain the same

B) Have the cube as a child of the car parent (just like the wheels), and modify only it’s scale, leaving the parent’s scale to 1,1,1 (better in my opinion)