Object disappear when player rotates a certain amount or gets to close

So I’ve create water using the shader graph and applied the material to a plane. Everything works fine until my player rotates a certain amount to the left or the right or gets to close to the water, because the water then disappears. I initially thought this had something to do with clipping but I’ve changed the values of the clipping but it still doesn’t solve the problem. Does anyone know what the problem could be?

https://screencast-o-matic.com/watch/cY11bqCVQp

The above link shows what I’m talking about.

Try to increase Mesh.bounds.