Hi all!
I want to import this fbx model into a Unity mobile project, but for some reason the object doesn’t light up / recieves shadows correctly; it’s just one green blob… It does work in PC standalone & webbrowser projects. I’ve got the C4d and a .3ds max file as well, neither of them act any differently…
I’m not to familiar with 3D moddeling, so the question is: What is the reason for this, and how do I fix it? The object is a simple biped, with maybe 2 or 3 colors, green being the main one…