Object doesn't light up in mobile project

Hi all!
I want to import this fbx model into a Unity mobile project, but for some reason the object doesn’t light up / recieves shadows correctly; it’s just one green blob… It does work in PC standalone & webbrowser projects. I’ve got the C4d and a .3ds max file as well, neither of them act any differently…

I’m not to familiar with 3D moddeling, so the question is: What is the reason for this, and how do I fix it? The object is a simple biped, with maybe 2 or 3 colors, green being the main one…

Mobile has no shadows, so that part will definitely fail.

The lighting might look seriously different depending on if you target OpenGL ES 2.0 or not (assuming the device supports it - you used the right emulation) cause without OpenGL ES 2.0, it uses vertex lights, not pixel lights

This was an old unanwserde question of mine, in my really early n00b days…

The anwser is: Use Different Shaders!! :slight_smile: