Object doesnt move into right direction - rotation problem

Hello,
I have one big problem with moving my helicopter into right direction(its simple slideshooter with 3d object and I dont wanna change that).
Originaly, model of this object is not faced properly (it lies on the side) so I rotated it with unity and now it has Rotation :

x:270
y:180
z:0

With those properties, my helicopter is faced forward, but… But now my script doesnt work properly :confused:
When I had simple Cube it was like:

void Update () 
	{
		#region moving object
		//player move
		float moveLeftRight = Input.GetAxis("Horizontal") * playerSpeed * Time.deltaTime;
		
		transform.Translate(Vector3.right * moveLeftRight);
		
		float moveUpDown = Input.GetAxis("Vertical") * playerSpeed * Time.deltaTime;
		
		transform.Translate(Vector3.up * moveUpDown);

With this code:

  • when I press left/right on keyboard, object move forward/backward
  • when I press up/down on keyboard, object move in Z direction :E

I changed Vector3.right to Vector3.left and this work, but still can’t move my object in Y direction :/.
Object is kinematic and dont use gravity.

What should I change?

I resolved problem myself:P. Blender is using other orientation method then unity.