Hey,
I was wondering why at some point, my object would generate more drawcall depednig on the Z distance, meaning it’s getting further from the camera.
An exemple I’m getting right now.
My object’s at 10 unit in Z = 1 Draw Calls
My object’s at 29 unit exactly in Z = 7 Draw Calls
My object’s at 30 unit exactly in Z = 3 Draw Calls
Another exemple, lets say I have 3 of the same objects in my scene and take only 1.
Between 0 and 28 Z unit = 1 Draw Calls
Above this = 6 Draw Calls
Can we keep object batched even when it’s far from the camera?

Thanks!
Can you post a little bit more information, and perhaps some screenshots? What is contained within your object? I assume it's some sort of mesh? At any point does the object extend beyond your camera's field of view?
– Julien-LyngeMight have something to do with anti-aliasing? Also, what shader are you using?
– timskThere, a screeshot, thanks! Basic diffuse
– anon25315906