I’verecently faced a minor issue on my project.
my car has a black tinted glass for its headlights.
the problem is that, no matter how bright I make the headlights, it still gonna get multiplied to the glass tint which is normal, but end up killing their emission (brightness).
is there any way possible to keep them as bright as when they are not behind any other object?
I don’t want to render the headlight over the glass by changing its render queue
because the glass has reflections on it.
can I render the emissive part over the glass or by any way make it inaffectable by the glass tint?
thanks in advance.