Object enters Trigger twice?

Hello together,

i’ve a little problem with using the “OnEnterTrigger” function.
What i want to do is that the object (Bullet) that enters the Trigger should do something and than it should be destroyed. The problem is that the object enters a first trigger, does something, than move on and enters another trigger, does something too and than it become destroyed.

Here a little graphic to demonstrate my problem:

The Bullet hits both enemys before it is destroyed :frowning:
How can i ensure that the bullet only hits one target?

Destroy the bullet in the OnTriggerEnter() so that it will not enter another trigger again…

This is exactly what i’m doing.

Found a reason and a solution for this problem.
I now handle everything in the “OnEnterTrigger” function of the object that got hit instead of handle some in the “OnEnterTrigger” function of the bullet.