Object facing camera always in 2D game?

I’m working on 2D game and I’m trying to use the third person controller for my character but I need my character to always face the camera so he can be seen. Perhaps a modified version of the script which cancels out the part where the character turns left/right on A/D? Or maybe just a face camera option somewhere in Unity’s tools?
Thanks!

At the end of the script, you can try to add this.

transform.LookAt(camera);