So, for some reason, the rotation returned by the XR Cam Rig (and cam.forward and cam.LookAt) don’t seem to work in order to rotate a spawned object to face the user’s camera.
How does one have a gameobject face the user?
So, for some reason, the rotation returned by the XR Cam Rig (and cam.forward and cam.LookAt) don’t seem to work in order to rotate a spawned object to face the user’s camera.
How does one have a gameobject face the user?