Object falling through floor

I have a rigidbody object built via probuilder in Unity that once I move it via transform while on the ground it will eventually slip through the ground. I have a box collider on it and all the proper mesh components on it as well. The ground is a large 3d cube with all the mesh components and box collider. If you need anymore info let me know.

Thanks

In the object’s Rigidbody component try switching Collision Detection to Continuous.

make sure that a ridgid body is attatched to the object and that it is dynamic, then raise it a little off of the ground and play (this worked for me)