# Object falling with constant speed

**URL:** https://discussions.unity.com/t/object-falling-with-constant-speed/209213
**Category:** Questions & Answers
**Created:** [May 30, 2018, 12:37pm UTC](https://discussions.unity.com/t/object-falling-with-constant-speed/209213 "2018-05-30T12:37:14Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![xXCastigamattiXx](https://avatars.discourse-cdn.com/v4/letter/x/e19b73/32.png) [@xXCastigamattiXx](https://discussions.unity.com/u/xXCastigamattiXx)
#### Post date: [May 30, 2018, 12:37pm UTC](https://discussions.unity.com/t/object-falling-with-constant-speed/209213/1 "2018-05-30T12:37:14Z")

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My object does not fall freely on the ground but goes down very slowly and with a constant speed.

What may be due?

Update: I added [this video](https://www.dropbox.com/s/89ytu2cpav6tw6z/Kapture%202018-05-30%20at%2015.32.06.mp4?dl=0) to show what happens.

Please keep in mind that:

1. CardOne has **enabled** animation

2. CardTwo has **disabled** animation

Furthermore, the behavior of CardTwo is what I expect from the gravity effect, but I need to apply the animation.

I added two new screenshots.

 ![117939-schermata-2018-05-30-alle-153131.jpg](https://europe1.discourse-cdn.com/unity/original/3X/0/f/0fb8220f5e94ea7744bf09e9a7ffb835815d23bb.jpeg)  
 ![117940-schermata-2018-05-30-alle-153126.jpg](https://europe1.discourse-cdn.com/unity/original/3X/2/0/20d0c8ad6e32b32868e81f31a7957f76cc24c59d.jpeg)

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### Author: ![aztek6699](https://avatars.discourse-cdn.com/v4/letter/a/cdc98d/32.png) [@aztek6699](https://discussions.unity.com/u/aztek6699)
#### Post date: [May 30, 2018, 1:00pm UTC](https://discussions.unity.com/t/object-falling-with-constant-speed/209213/2 "2018-05-30T13:00:27Z")

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Add a rigidbody and play around with the gravity? That might work

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### Author: ![C\_R\_E\_A\_T\_R\_O\_R](https://avatars.discourse-cdn.com/v4/letter/c/5e9695/32.png) [@C\_R\_E\_A\_T\_R\_O\_R](https://discussions.unity.com/u/C_R_E_A_T_R_O_R)
#### Post date: [May 30, 2018, 1:28pm UTC](https://discussions.unity.com/t/object-falling-with-constant-speed/209213/3 "2018-05-30T13:28:03Z")

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You could use something like RigidBody.AddForce() multiplied by a timer or change the gravity value over time?

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### Author: ![eatsomechicken](https://avatars.discourse-cdn.com/v4/letter/e/ed655f/32.png) [@eatsomechicken](https://discussions.unity.com/u/eatsomechicken)
#### Post date: [May 30, 2018, 1:43pm UTC](https://discussions.unity.com/t/object-falling-with-constant-speed/209213/4 "2018-05-30T13:43:41Z")

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@xXCastigamattiXx Does it fall through the ground or is it that you need it to fall faster? If you need it to not fall through the ground, try parenting it with an empty Gameobject with a boxcollider. It should help. If you need it to fall faster, try scripting the translate on the vertical axis like this  
(0f,transform.Translate.GetAxis(Vertical)_10f_Time.deltaTime,0f)  
That is for part of a script of mine except now when you press the down arrow key it will drop faster.
