Is is possible to get an object to follow a spline imported from 3D Max?
I’m pretty sure all the helpers and 2D stuff are just a single transform once imported. You should create points in 3DS and place them at each vertices of the spline (use snap on vertex) the export those points. Then, implement a script to follow a waypoint path in Unity (go from A to B, if close enough from B, A becomes B and B becomes C).