[68760-제목-없음.png|68760]
sorry i can’t english… so this picture will help you understand
object following mouse in radius
3d space and quarter view (x, z)
i can’t write this code. help me
Get mouse position into world space:
Transform player; Vector3 wPos = Input.mousePosition; wPos.z = player.position.z-Camera.main.transform.position.z; wPos = Camera.main.ScreenToWorldPoint(wPos);
Get direction from player to worldMousePosition
Vector3 direction = wPos - player.position;
Clamp magnitude to certain radius from player
float radius = 5; direction = Vector3.ClampMagnitude(direction. radius);
set object position
Transform someObject; someObject.position = player.position+direction;