Object gets destroyed by Tag

Hi unities,

i instatiate a weapon at the right bones of my character. so the idea was that thwe weapon gets destoyed by any object:

function OnTriggerEnter(other : Collider){
if (other.tag == “Untagged”){
Destroy(this.gameObject);
}
}
by that it is also being destroyed by the bones of the character or the mesh. don’t really know that. i also changed the bones to a tag called bones but the weapon still gets destroyed when it is instianted.

thanks for reply.

IgnoreCollision