Object goes downwards even with gravity scale 0

Hi, i’m kinda new to Unity and im making a flappy bird kind-of game to learn, but my problem is that, even with gravity scale = 0, my Bird object keeps going downwards.


Also i’ve realized that if i check Is Trigger on the circle collider the physics work fine ( but it doesnt collide with anything of couse ).

It might be just a newbie error, but i just cant figure it out.


That’s because you need to change your mass in the Rigidbody component from 1 to 0