Okay so I am testing some stuff out with unity and I’ve imported a few Fbx files that I rigged in blender. My problem is that it seems that every object tends to go through the object that I imported. I have fixed this problem once before and I have tried to copy all of the settings from that object, but there is still no collision happening. I’ve even checked this, to see if it was a problem with the settings of the cube. So I added a “Rectangular Plane” game object and it manages to stop the cube without going through.
Pics and the zip file of the unity project are attached to this post to clearly show what is my problem.
Have you added a collider to the gameobject that represents the imported fbx?
Also keep in mind, when testing two objects for collision, apart from the necessity of a collider on each object, atleast one of the two objects has to have a Rigidbody attached to it. Otherwise no collision takes place.