I’m following the Walker Boys tutorial and have so far made it to working with the transform commands. In it he me write this code:
var boxSpeed = 4.0;
function Update () {
transform.Translate(boxSpeed*Time.deltaTime,0,0);
As expected, the cube moved forward. But when I gave it a negative value (i.e. -4), instead of the cube going backwards like in the video, it went sideways. I checked and recheck his code with mine, they’re identical as far as I can tell. This occurs on the y and z axis as well. Can anyone please explain why this is?