Object has different 0,0,0 than children

So I have an Empty Object called Player and I put it at 0, 0, 0 in the scene. It has a child called Body that I also put at 0, 0, 0. The pivot on the body is at the center of the sprite but the player pivot is somewhere other than 0, 0, 0. Any explanation on how to fix this?

In the sprite asset import settings you can set where the pivot point is:
6726106--773977--upload_2021-1-14_16-56-8.png

Figured it out. I just had to change from center to pivot at the top left under window and component.

It was the empty object that had the pivot problem, not the sprite children.