Object import questions

I would like to know how to import my objects the right way.

The first thing i want to know is how i can control how big my object is in Unity.

I mean, is my objects that i import into Unity also i.e. a 1 meter cube like i modeled it in my 3d application?

The second question is how are the objects orientated corret in Unity so that i have later no Problems when it come to animation?

My third question is a question about the fbx exporter.

Besides the options for the textures, camera, lights, animation and material i have two options that i may do not understand corretly.

I can also export the object and the mesh.
What is the different between the object and the mesh?

I am use Lightwave 3D v 9.3.1 as my main 3D app. so maybe some other “wavers” can help me to get a faster step from LW to Unity.

Oh, and by the way, can i export objects that have more than one bone for an vertex?

Thank you for your help

Mathias

Time almost over so just one answer:

Doesn’t this depend a bit on the modeller you’re using?

In my case, i’m using Modo, the scale is fine. With the orientation the z-axis is inverted. Unity also offers for my understanding wrongly named perspectives in the IDE were #back is #front and the other way around but you better check this out for yourself. I would suggest you just try it out on your own and for instance generate a primitive in unity and at the same time model and import the same object from your modeller and then you might see any differences.