So I created a scene, added in the OVRCameraRig, attached a cube to each left/right hand anchor and built the scene to headset and everything worked fine.
moving the controllers, i could see my cube moved along with the controller movement.
today, when i rebuilt the scene to the headset, this functionality mysteriously broke.
moving both controller, i could only see 1 cube move while the other remains idle at start position.
i touch a button on the other controller and immediately the cube from that controller follows while the cube on the other control’s position reset.
both controllers are tracking as i see them move from the guardian boundaries…
why is this happening? why did the behavior suddenly changed and i dont see both cubes move with controller? how to fix this?
Using Unity 2018.3.12 with Oculus Quest and latest version of the integration.