I’m using Instantiate to create GameObjects in C#. If I do something like:
GameObject obj = (GameObject) Instantiate(myPrefab, myPt, Quaternion.Identity);
I get a “cannot cast…” error. In Javascript, I can get a GameObject from a call like this without an error. In C# I can however do something like this:
Transform t = (Transform) Instantiate(myPrefab, myPt, Quaternion.Identity);
So how do I get the GameObject out of this call when using C#? I was thinking of using the Object instanceID, but I’m not sure…
Thanks,
Brian