Static GameObject(“WheelBarrow”) with a Mesh Filter and Mesh Renderer is inside the camera frusturm, but missing in Game View. Why is this Object disappearing from the scene?
The only time I ever had an issue like that was when I changed the camera’s viewing layers. But I can clearly see you have the layer set to Default(and I assume most others are on Default). The only other thing I could think is you might have changed the camera’s near clipping plane, and it might be too close via your settings. Those are the only 2 things I can think of