Object is occuluded?

Hello everyone, I would like to know about one possibility…

How can I check any object to see if it is in the occlusion square?
In my multiplayer game, you need to check the visibility of objects, and instead of letting rays into all objects, it’s better to check their visibility.

Unity - Scripting API: Renderer.isVisible ?

You do not understand a little

I create a list of visible objects for each server instance of the player (reducing incoming traffic for each client) in a certain radius, and I need to check the visibility of the players in addition to this.

Suppose all the geometry of the scene is cut off depending on the position of the camera, but I need to check the visibility of objects for each player.