Object is Transparent and Unselectable in Scene View, but appears fine in Game View

Hi guys,

I know there are a bunch of similar questions out there, but the answers seem to range from “press F to focus on your object” to “make sure you’re viewing all layers by selecting Everything in the drop-down”. Neither solves my problem.

Any GameObject I create appears as a green wireframe, and not a filled object. Attaching materials with 100% opacity (i.e. Alpha=255) has no effect, and moving the object into a custom layer (and ensuring the layer is visible) doesn’t help either. This is a blank project, and a Cube GameObject. I’ve done literally nothing to it yet. Any help / advice is appreciated.

Attaching a screenshot:

Note: Again, the layer is visible (the wireframe turns blue if it isn’t visible), object is opaque, and this is clearly not a zoom problem. So… what do I do?

Thanks in advance. ^^

Your global illumination is set to “Baked” (look directly under the screen tab). After messing around with it for a while(if you don’t need baked lighting, then just switch it back to shaded in that drop down. The first time i enabled GI and clicked “Build” in the Lighting window(Window->Lighting in unity) the precomputed GI worked out great and the cube was textured.

If you don’t want “Baked” again, just change to “Shaded”(default).

If you want Baked lighting, try enabling LIghtmap Static on the object in the Lighting Window(again from unity’s Menu at the top Window-Lighting", select your ground object and click on Lightmap Static. CLick build at the bottom left to build out the GI information.

Bad Lighting(non-static lightmap, but Baked as GI:

Good Lighting(Static lightmap):