Hi!
So I’ve been messing around a bit with Blender, and Unity(Since I’m new to both). And I’ve made a simple house object, which I’ve imported into Unity, but the following problem occurs… When I’m outside the house, the camera shows the house as it should(at least the outside shell of it), but whenever I enter the house, I lose more than 60% of the model, while I’m inside, this is how it looks:
Any Ideas? Solutions?