Object Issues

Hi!

So I’ve been messing around a bit with Blender, and Unity(Since I’m new to both). And I’ve made a simple house object, which I’ve imported into Unity, but the following problem occurs… When I’m outside the house, the camera shows the house as it should(at least the outside shell of it), but whenever I enter the house, I lose more than 60% of the model, while I’m inside, this is how it looks:

Any Ideas? Solutions?

Sounds like your 3d model has walls which only face one way. A “real” house has walls which have two distinct surfaces (with brick in-between). Either model your house with these kinds of walls (easy), or, you’ll want to look at shaders which know to render both sides of the way with the same geometry (hard).