I have some objects which are bound to a camera object by some fixed offset. They sit in view of the camera. When I move the camera, they experience heavy jitter. I’m not sure why. Can anyone help?
Are you moving the camera or the objects using Rigidbody physics? Are you moving both the camera and the objects in Update() with no guaranteed ordering?
No rigidbodies at play. Both are being updated each frame, but what are the chances the components execution order is actually changing? They are vanishingly small. Additionally, the jitter translation is rather severe. The distance translated in a single frame is so small, even if it were ping ponging, I bet it would be tough to notice.
Well there’s a few ways to find out.
Try putting the follow code in LateUpdate, see if that helps any.
Thanks for the reply and suggestion. Follow code in LateUpdate displays the same behavior.
I wound up fixing the problem by parenting the followers to the camera, which works fine for my purposes.