hello,
Im new to unity and ı trying to make pirate ship ai. that attack player with orbiting but how i can make the enemy ship looking player with sides (broadside).like this;
the script i used :
GameObject cube;
public Transform center;
public Vector3 axis = Vector3.up;
public Vector3 desiredPosition;
public float radius = 2.0f;
public float radiusSpeed = 0.5f;
public float rotationSpeed = 80.0f;
void Start () {
cube = GameObject.FindWithTag("Cube");
center = cube.transform;
transform.position = (transform.position - center.position).normalized * radius + center.position;
radius = 2.0f;
}
void Update () {
transform.RotateAround (center.position, axis, rotationSpeed * Time.deltaTime);
desiredPosition = (transform.position - center.position).normalized * radius + center.position;
transform.position = Vector3.MoveTowards(transform.position, desiredPosition, Time.deltaTime * radiusSpeed);
}
}
