Hello all,
I’m really not sure where to start with this one. All I want to do is
- Render a solid white matte for objects with a specific tag or layer to a render texture.
- Process that render texture through shader graph in some way.
- Apply the results over the whole screen as a simple sort of post process.
I don’t need anything too fancy like normal or depth textures. All I need is a black and white mask that sets each pixel to white if an object with a particular tag is over it, and black if not. Also the render texture needs to be the same size as the screen. Needs to work with URP.
Where should I start with this?