am trying to add a sprinting effect where when i hold shift your swords will go back smoothly then when i release it goes back, i tried to make it but the swords just stay far away from the player and move weirdly
heres the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class effects : MonoBehaviour
{
[SerializeField] float lerptime = 20;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKey("left shift"))
{
sprintingaction();
}
else
stopsprintingaction();
}
public void sprintingaction()
{
transform.position = Vector3.Lerp(transform.position, new Vector3(-0.1f, -4.73f, 11.977f), lerptime * Time.deltaTime);
}
public void stopsprintingaction()
{
transform.position = Vector3.Lerp(transform.position, new Vector3(-0.1f, -4.73f, 9.977f), lerptime * Time.deltaTime);
}
}