Hi,
I have a platform script that moves an object back and forth between 2 way points, but over time they loose synchronization and their timings are off by +/- 0.02
This is the move code in Fixed update as im moving a rigidbody
platformRigid.position = (platform.transform.position + direction * platformSpeed * Time.deltaTime);
and this is the code to check when the object reaches its way point
if (Vector2.Distance(platformRigid.position, destination.position) <= (platformSpeed * Time.deltaTime) && !paused)
{
SetDestination(destination == startTransform ? endTransform : startTransform);
}
Does anyone know how to solve this?
Thank you