Object not at 0

I’ve been changing my code to become dummy proof, for 2 days now and am still not getting Unity to recognize, or set to zero. In the right pic, Height’s value is “2.384186e-06”, and if the object is slightly moved it’s instantly 0.0000 something.

Is there an option in the editor/inspector or unity itself that helps it just say 0?

*side note- this particular object is child of parented object @(Vector 0,0,0).
*all Debug.Log shows math to be correct, as it’s been through all changes in testing.
*transform/object in question is Unity>CreatedObjects>Cube.

Found the problem… First it was parent object not at 0,0,0… but in the pictures mySetPos was calling object Y, and not preferredHeight. Sorry, coders block