I’ve been changing my code to become dummy proof, for 2 days now and am still not getting Unity to recognize, or set to zero. In the right pic, Height’s value is “2.384186e-06”, and if the object is slightly moved it’s instantly 0.0000 something.
Is there an option in the editor/inspector or unity itself that helps it just say 0?
*side note- this particular object is child of parented object @(Vector 0,0,0).
*all Debug.Log shows math to be correct, as it’s been through all changes in testing.
*transform/object in question is Unity>CreatedObjects>Cube.
