Object not changing it's position wrt it's animation..

Hi friends…
I downloaded fighting unity Chan character from asset store…
There are many animation s in it. .
When I play screw kick animation(character spins it’s body and move horizontally) the transform.position value is not changing… As the character moves it should change na???

I can think of a few things here actually. First is, go to the character gameobject, and in the inspector you should see a tab called “Animator”. Under it, make sure the “Apply root motion” is checked. This is basically allowing the animation to add movement of the object, if the movement was actually animated in that motion. Second, you should find the character in your assets, click on it, and there should be 3 tabs in the inspector now. Model, Rig and Animation. Hit animation and under “clips” tab, hit that motion that has the problem you mentioned. Now scroll down and you should see “mask”, extend it (click it) and then click “humanoid”. You should see a character drawn there. Now make sure the little circular platform that’s drawn under the character is actually green. This basically is the same as “Apply root motion” in the animator tab, but this time it’s specific for only that animation you want. If both is already checked, i can’t think of anything else that’s cousing the animation to not play it. But it’s possible that the animation itself doesen’t even have the movement, in that case you would need to either edit the animation so it has it, or add physics through code to actually give it some movement. BUT, there might be more stuff to check but i currently can’t remember any more of them.