Hi All- I have several rows of seats-theater style. They are all converted to editable polys in Cheetah3d and imported into Unity in the same file. But the seats are not showing up. Is this because of the amount of polys in the mesh? Should I try to rebuild it as an array maybe? What is the best way to deal with the seats? Thanks!
I've never used Cheetah3d before but I know many 3D meshes get their orientation screwed up when you import them into unity. Some of the following problems might happen.
1) Your materials and textures got detatched while importing to unity (This is prob what happened to you) You just need to reattached the meshes and textures by dragging and dropping them appropriately.
2) your scaling, rotation and positioning are not correct 3) Your CG got shifted to some wierd position.
For 2 & 3, what i normally do is to create an emptygameobject and drag the models into the it. after that I shift the models relative to the gameobject. When i do that i can have objects from multiple sources but all still normalized correctly. Its a bit hard to undestand in words but if you think this is your problem, text me for a better description.