Object now randomly ignores collision

My objects now randomly ignore collision and I cannot find the code that is making it do this. This is driving me insane. Please help.

http://pastebin.com/CNAH9rLE

20865-whyyyy.gif

You really haven’t explained how you are trying to move your object? Like @OperationDogBird asked, are you moving it via it’s transform? or rigidbody, or CharController.Move? HOW are you attempting to move your object? Moving an object via it’s transform completely ‘ignores’ any collision, you must use some sort of physics-based movement, E.G. CharacterContoller.Move, rigidbody.addForce, etc… Hope this helps :slight_smile: