My objects now randomly ignore collision and I cannot find the code that is making it do this. This is driving me insane. Please help.
You really haven’t explained how you are trying to move your object? Like @OperationDogBird asked, are you moving it via it’s transform? or rigidbody, or CharController.Move
? HOW are you attempting to move your object? Moving an object via it’s transform completely ‘ignores’ any collision, you must use some sort of physics-based movement, E.G. CharacterContoller.Move
, rigidbody.addForce
, etc… Hope this helps