I’m a bit confused. Does unity have any support for object persistence on a server. Or is the networking built into unity mainly for letting other players know where you are and your actions.
Whats the best POA for persisting the players and worlds state?
I would rather not have to pay any money or manage my own database so is Red Dwarf server the way to go? Do I need to use unity networking in conjunction with Red Dwarf or is it a standalone networking and object persistence package.
Also what is Raknet???