Object Persistance

I’m a bit confused. Does unity have any support for object persistence on a server. Or is the networking built into unity mainly for letting other players know where you are and your actions.

Whats the best POA for persisting the players and worlds state?

I would rather not have to pay any money or manage my own database so is Red Dwarf server the way to go? Do I need to use unity networking in conjunction with Red Dwarf or is it a standalone networking and object persistence package.

Also what is Raknet???

untiy has no server as such, it only has a “server-client” model and in unity pro a headless (non-visual window) client mode.

anything aside of that like storing data etc is fully up to you.