I’d like to ask if anyone else have these issues with the Object picker ():
When I open the object picker the selection disappears after half a second.
This is happening for me 100%, but I don’t know if this is project specific or not.
I open the object picker click on an object → the picker disappears without changing the field.
This happens like around 30%, but I’m not really sure.
What I’m sure is that everyone in the team is complaining about it
These issues didn’t seem to affect 2020.1.
Is there anyone seeing these with 2020.2?
Right now we are using 2020.2.0b11
Yes, but I think it kept happening to me even in the older Unity versions. I considered reporting it as a bug, but I don’t know how reproducible it would be since it only seems to happen in my largest project, with a lot of assets. In smaller projects, I don’t encounter this issue at all. Here’s a gif:
I agree it’s annoying, though. Selecting an object with arrow keys instead of clicking seems to be a workaround, but it takes more typing & time.
We had similar issues with the object/material/color pickers. It sometimes would not register mouse clicks and would just close if clicked. It’s a known issue and I think it’s fixed in b11. Maybe that fix created new issues? I can’t reproduce this.
This issue is persistent for me since 2019.1. Moving the selection window to a positing where nothing clickable is below fixed it but that’s obviously unacceptable.
Are any of the other inspector issues fixed by this?
A notable one is that mousing over one window causes mouse over events on other windows. So you can see elements at similar relative coordinated highlight when the mouse isn’t over them