Object' pivot point lost when imported to Unity5

Hi all, I just noticed this on Unity 5.

I specifically set an object’s pivot at its base in Maya. Yet when I view it in Unity, the pivot is still in centered.

What am I missing?

Note that there are two pivot settings in Unity - “Center” vs “Pivot”. Could yours be set to “Center” by any chance?

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That fixed the problem, thank you!