Hi everyone,
I am brand new to Unity and to game development in general, but I am having a blast.
While I was working through a tutorial I got a strange occurrence with my objects.
So, I have a cylinder with a texture material attached that I use for animation for a “teleportation pad” and then I have a cylinder within that cylinder (unmeshed) to act as a trigger for the script code that I am using to “teleport” my FPScontroller to the designated location.
now in scene view the cylinders are placed in between some other objects in a designated spot. My issue comes in when I enter the game tab (pressing play). The objects where the cylindrical animation and trigger are supposed to be situated in are in the right spot, but the trigger cylindrical object as well as the trigger inside it appears somewhere off into the woods behind my little huts.
I can still run to that spot and jump into the object and the script triggers successfully moving my FPScontroller to the right spot, but the objects are in the wrong place.
Obviously there should be a reason why it does this, but I am at a complete loss, could anyone of you maybe assist me with regards to the above?
Your help is highly appreciated.