Object pooling (493192)

Hello,

i am creating a 3D game having a character flying in the space.
player need to avoid asteroids/comets/space ship/space-shuttles and all.
i am doing it by instantiating and destroying these frequently.that creates problem to render the game properly.

can any one help me and let me know how i can do ObjectPooling for them?

Any thing will be very helpful.

Thanks!
Niki.j

Check this out: http://forum.unity3d.com/threads/76851-Simple-Reusable-Object-Pool-Help-limit-your-instantiations!