Object positions and scale change on run

So i apologize if this has been asked but because of the vagueness of the issue, i couldnt seem to find any other posts like this when searching.

I will place some objects in my scene with certain positions and scales but when i run the game it seems to reset them to a default position (Im assuming 0,0,0) and their default scale. If i just switch to the game tab, everything looks fine but as soon as i run it resets.

Im betting im doing something wrong but have no clue what.

Looks weird, You should try creating a test project and test it in there. And if nothing helps, position these objects after the game started though a script.

I guess there’s an Animation attach to the object which sets the position to 0,0,0.

If you don’t need the animation, just remove the Animation component.