Object Reference Error in transform.position

Hello all,

I’m having an issue with a script that will respawn me to the nearest checkpoint if I trigger it. I am getting an error on line 33, 65 that says:

Assets/_scripts/PitTrigger.cs(33,65): error CS0120: An object reference is required to access non-static member `UnityEngine.Transform.position’

My guess it is is looking for a position on the axis’s but the book I’m following says this should work. Did I type it wrong?

using UnityEngine;
using System.Collections;

public class PitTrigger : MonoBehaviour {

   void OnTriggerEnter2D(Collider2D collider)
   {
     if (collider.tag == "Player") {
       GameObject trigger = GetNearestActiveCheckpoint();

       if(trigger != null)
       {
         collider.transform.position = trigger.transform.position;
       }

     }
     else{
       Destroy(collider.gameObject);
     }
   }

   GameObject GetNearestActiveCheckpoint()
   {
     GameObject[] checkpoints =
       GameObject.FindGameObjectsWithTag ("Checkpoint");
     GameObject nearestCheckpoint = null;
     float shortestDistance = Mathf.Infinity;

     foreach (GameObject checkpoint in checkpoints) {
       Vector3 checkpointPosition = checkpoint.transform.position;
       float distance =
         (checkpointPosition - Transform.position).sqrMagnitude;

       CheckPointTrigger trigger =
         checkpoint.GetComponent<CheckPointTrigger>();

       if(distance < shortestDistance && trigger.isTriggered == true)
       {
         nearestCheckpoint = checkpoint;
         shortestDistance = distance;
       }
     }
     return nearestCheckpoint;
   }
}

LOL, as soon as I posted this I found my issue. I had a capital T for transform in line 33. I’m such a noob.