public class MotorCarretera : MonoBehaviour
{
public GameObject motorCarretera;
public GameObject[] contenedorCalles;
public float speed;
public int selectorDeCalle;
public int contadorDeCalle = 0;
// Start is called before the first frame update
void Start()
{
juegoTerminado = false;
creaCalle();
}
// Update is called once per frame
void Update()
{
motorCarretera.transform.Translate(Vector3.down * speed * Time.deltaTime);
}
public void creaCalle()
{
selectorDeCalle = Random.Range(0, 5);
GameObject Calle = (GameObject)Instantiate(contenedorCalles[selectorDeCalle],new Vector3(0,50,0),transform.rotation);
Calle.SetActive(true);
contadorDeCalle++;
Calle.name = "calle" + contadorDeCalle;
Calle.transform.parent = motorCarretera.transform;
GameObject piezaAux = GameObject.Find("calle" + (contadorDeCalle - 1));
Calle.transform.position = new Vector3(transform.position.x,
piezaAux.GetComponent<Renderer>().bounds.size.y +
piezaAux.transform.position.y,
piezaAux.transform.position.z);
}
}
The error happen when i try to use Calle.transform.position, i don’t know where is the error, i already instantiate it, it’s still working but i am learning, so i want to know where is the error, thanks for your help