Hello guys hehe im new to C# and making a Visual novel. I don’t know what to do with this error T^T
please help a newbie here
here’s my Script
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System.Text;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
public class DialogueParserScript : MonoBehaviour {
List <DialogueLine> lines;
struct DialogueLine {
string name;
string content;
int pose;
public DialogueLine(string n, string c, int p)
{
name = n;
content = c;
pose = p;
}
}
// Use this for initialization
void Start () {
/*string file = "Dialouge";
string sceneNum = EditorApplication.currentScene;
sceneNum = Regex.Replace (sceneNum,"[^0]-9]", "");
file += sceneNum;
file += ".txt";*/
string file = "Dialogue1.txt";
LoadDialogue(file);
}
// Update is called once per frame
void Update () {
}
void LoadDialogue(string filename){
string file = "C:/Users/gabe/Documents/UnityGame/_INYTSMC/Assets/Resources/" + filename;
string line;
StreamReader r = new StreamReader(file);
using (r){
do
{
line = r.ReadLine();
if(line != null)
{
string[] line_values = line.Split('|');
DialogueLine line_entry = new DialogueLine( line_values[0],line_values[1], int.Parse(line_values[2]));
lines.Add(line_entry);
Debug.Log(line_values[0]);
Debug.Log(line_values[1]);
Debug.Log(line_values[2]);
}
}
while (line != null);
r.Close();
}
}
}
The exact error message is:
NullReferenceException: Object reference not set to an instance of an object
DialogueParserScript.LoadDialogue (System.String filename) (at Assets/Resources/Scripts/DialogueParserScript.cs:61)