Just an error that I don’t posses the skill to fix. The error is on line 63.
using UnityEngine;
using System.Collections;
public class floorbuilder : MonoBehaviour {
//floors
public GameObject[] fourrooms;
public GameObject[] threerooms;
public GameObject[] tworooms;
public GameObject[] onerooms;
public GameObject[] startrooms;
GameObject[] currentfloor4;
GameObject[] currentfloor3;
GameObject[] currentfloor2;
GameObject[] currentfloor1;
//data containment
public static int floornumb = 1;
float doornumb;
float roomnumb = 4;
float fourdoornumb;
float threedoornumb;
float twodoornumb;
float onedoornumb;
public int Size_Increase_Factor = 3;
//positional variables
int xnumb = 0;
int znumb = 0;
float snumb = 0;
float rnumb = 0;
void Start () {
transform.position = new Vector3 (0, 0, 0);
buildnextfloor ();
}
void buildnextfloor(){
//Math determining the number of rooms and doors relitive to the floor level and shape of room positioning
roomnumb = /*(insert mathy stuff stuff here)*/ (roomnumb + roomnumb) * Size_Increase_Factor;
fourdoornumb = (Mathf.Round(roomnumb * (Random.Range(0.2f, 0.5f))));
threedoornumb = (Mathf.Round(roomnumb * (Random.Range(0.1f, 0.4f))));
twodoornumb = (Mathf.Round(roomnumb * (Random.Range(0.1f, 0.3f))));
onedoornumb = (Mathf.Round(roomnumb * (Random.Range(0.1f, 0.3f))));
doornumb = (fourdoornumb * 4) + (threedoornumb * 3) + (twodoornumb * 2) + (onedoornumb);
roomnumb = (fourdoornumb) + (threedoornumb) + (twodoornumb) + (onedoornumb);
if (doornumb % 2 == 1) {
onedoornumb ++;
doornumb = (fourdoornumb * 4) + (threedoornumb * 3) + (twodoornumb * 2) + (onedoornumb);
roomnumb = (fourdoornumb) + (threedoornumb) + (twodoornumb) + (onedoornumb);
}
Debug.Log ("Number of rooms: " + roomnumb);
Debug.Log ("Number of doors: " + doornumb);
Debug.Log ("4doors: " + fourdoornumb);
Debug.Log ("3doors: " + threedoornumb);
Debug.Log ("2doors: " + twodoornumb);
Debug.Log ("1door: " + onedoornumb);
//Selection of rooms
for (int i = 0; i < fourdoornumb; i++) {
currentfloor4 *= fourrooms[(Random.Range(0, fourrooms.Length))];*
-
}*
-
for (int i = 0; i < threedoornumb; i++) {*
_ currentfloor3 = threerooms[(Random.Range(0, threerooms.Length))];_
* }*
* for (int i = 0; i < twodoornumb; i++) {*
_ currentfloor2 = tworooms[(Random.Range(0, tworooms.Length))];
* }
for (int i = 0; i < onedoornumb; i++) {
currentfloor1 = onerooms[(Random.Range(0, onerooms.Length))];
}*_
* snumb = (Mathf.Round((Mathf.Sqrt (roomnumb))));*
_ rnumb = roomnumb - (snumb * snumb);
snumb = snumb * 100;
rnumb = rnumb * 100;_
* //placing of rooms*
* Instantiate (startrooms[Random.Range(0, startrooms.Length)], transform.position, transform.rotation);*
* updatelocation ();*
* for(int i = 0; i < fourdoornumb; i ++){*
_ Instantiate(currentfloor4*, transform.position, transform.rotation);
updatelocation();
}
for(int i = 0; i < threedoornumb; i ++){
Instantiate(currentfloor3, transform.position, transform.rotation);
updatelocation();
}
for(int i = 0; i < twodoornumb; i ++){
Instantiate(currentfloor2, transform.position, transform.rotation);
updatelocation();
}
for(int i = 0; i < onedoornumb; i ++){
Instantiate(currentfloor1, transform.position, transform.rotation);
updatelocation();
}
}*_
* void updatelocation(){*
* if(xnumb < snumb){*
* xnumb += 100;*
* }*
* else if (znumb < snumb){*
* znumb += 100;*
* xnumb = 0;*
* }*
* else{*
* znumb += 100;*
* }*
* transform.position = new Vector3 (xnumb, 0f, znumb);*
* }*
}
Any help would be awesome.