I have just finished a game for windows phone, and i have had this error all thorough the process and it has never stopped me doing anything. However when I export to visual studio it will not run because of this error.
Error : NullReferenceException: Object reference not set to an instance of an object
GameManager.Update () (at Assets/Scripts/GameManager.cs:90)
void Update () {
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
if(Input.GetMouseButtonDown(0)){
mouseClicked = true;
//Clicked Good Box 1
if(hit.collider.tag == "GoodBoxTag1"){
Debug.Log ("GB1 Hit");
//Timer Starts
//GB1Hit = true;
GB1Clicked = true;
}
}
}
The error occurs with (hit.collider.tag == “GoodBoxTag1”) I have seen other similar problems and the fixes but they all do a different method of ray casting.
Any help with this would be greatly apprenticed.
(P.S. This is my first post so sorry for any incorrect formatting)
Thank you that solved it :D
– Mr_Love_Gloves