i would like some help on this error:
NullReferenceException: Object reference not set to an instance of an object
NameTransfer.Update () (at Assets/NameTransfer.cs:15)
UnityEngine.Events.InvokableCall.Invoke () (at <9674024ab0e74d27bbe9eaa30dab34d1>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <9674024ab0e74d27bbe9eaa30dab34d1>:0)
UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
This is my c# code:
using UnityEngine;
using UnityEngine.UI;
public class NameTransfer : MonoBehaviour
{
public string nameOfUser; // typed name by the user
public GameObject inputField;
public GameObject textDisplay;
public void Update()
{
nameOfUser = inputField.GetComponent().text;
textDisplay.GetComponent().text = "Welcome " + nameOfUser + “to the Soil Mechanics Laboratory game!”;
}
}