"Object Reference not set to instance of an Object" in Unity Custom Class

Currently making a scoreboard application and I ran into a NULLReferenceException:

NullReferenceException: Object reference not set to an instance of an object
Scoreboard.Update () (at Assets/Scripts/Scoreboard.cs:20)

Scoreboard.cs
using UnityEngine;
using System.Collections;

public class Scoreboard : MonoBehaviour {
	GameScore gs = new GameScore();
	GameScore[] gameScores = new GameScore[6];


	void Awake(){
		gs = GetComponent<GameScore>();
	}

	// Use this for initialization
	void Start () {
		Debug.Log(gs.myScore.gameNum.ToString());
	}
	
	// Update is called once per frame
	void Update () {
	}
}

GameScore.cs

using UnityEngine;
using System.Collections;

public class GameScore : MonoBehaviour {

	public class Score
	    {
	        public int gameNum;
	        public string gameType;
	        public int RedScore;
	        public int BlueScore;
	        
	        public Score(int gn, string gt, int rs, int bs)
	        {
	            gameNum = gn;
	            gameType = gt;
	            RedScore = rs;
	            BlueScore = bs;
	        }

	        
	        // Constructor
	        public Score ()
	        {
	            gameNum = 1;
	            gameType = "NULL";
	            RedScore = 0;
	            BlueScore = 0;
				//Debug.Log("Constructed Score");
	        }
	    }
		public Score myScore = new Score();
	
		void Start ()
	    {
	        Debug.Log(myScore.gameNum);
	    }
}

Not really sure where the bug could be. The Awake() function instantiates it, and none of the variables should be left un-initialized. Confused.

Figured it out almost instantly after.

I forgot to add the GameScore.cs class to the same object as Scoreboard.cs.