Object reference not set to the instance of an object

Hey all, So, today I’ve been trying to program a timer for a game I’m making. In the game, the timer counts soun from 60 seconds to 0, and at 0, the game ends. Just as a placeholder for the moment ( because I can’t seem to get it to count down in seconds) I have set the timer value to 60, and applied the scrit for the timer to a text so the value is seen visibly counting down. Here is the script I have:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 public class Timer : MonoBehaviour {
     public int timer;
     public Text timerText;
     public GameObject Timer
     // Use this for initialization
     void Start () {
         timer = 600;
     // Update is called once per frame
     void Update () {
         timerText.text = timer.ToString (Timer);
         timer -= 1;

The error seems to happen line 18. It is indeed, rather annoying. Any and all help and pointers would be greatly appreciated, thanks :slight_smile:

  1. Check in Editor if the public Text timerText; is empty
  2. Also change timerText.text = timer.ToString (Timer); to timerText.text = "" + timer;
  3. Also change timer -= 1; to `timer -= Time.deltaTime;