using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrophySpawner : MonoBehaviour
{
Player player;
float x1 = 0.012f;
float y1 = 0.1f;
float x2 =0.4f;
float y2 = 0.0000001f;
public void Update()
{
// generateRandomNumber(min, max);
enabled = true;
if (enabled == true)
{
TryToPlacePlayerAt(GetTrophyClicked());
enabled = false;
}
}
private Vector2 GetTrophyClicked()
{
Vector3 WorldTop = Camera.main.ViewportToWorldPoint(new Vector3(x1, y1, 0));
Vector3 WorldBase = Camera.main.ViewportToWorldPoint(new Vector3(x2, y2, 0));
Vector2 worldPos = new Vector2(Random.Range(WorldBase.x, WorldTop.x), Random.Range(WorldTop.y, WorldBase.y));
Vector2 gridPos = SnapToGrid(worldPos);
return gridPos;
}
private void TryToPlacePlayerAt(Vector2 gridPos)
{
var moneyCost = FindObjectOfType();
int playerCost = player.GetMoneyCost();
if (moneyCost.HaveEnoughMoney(playerCost))
{
SpawnTrophy(gridPos);
moneyCost.SpendingMoney(playerCost);
}
}
public void PlayerSelected(Player selectedPlayer)
{
player = selectedPlayer;
}
private Vector2 SnapToGrid(Vector2 rawWorldPos)
{
float newX = Mathf.Max(rawWorldPos.x);
float newY = Mathf.Min(rawWorldPos.y);
return new Vector2(newX, newY);
}
public void SpawnTrophy(Vector2 roundedPos)
{
Player newPlayer = Instantiate(player, roundedPos, Quaternion.identity) as Player;
}
}
Please Help me out