using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TextHints : MonoBehaviour {
Text text;
public float timer = 0.0f;
// Use this for initialization
void Start () {
text = GetComponent();
}
// Update is called once per frame
void Update () {
if (text.enabled) {
timer += Time.deltaTime;
}
if (timer >= 4) {
text.enabled = false;
timer = 0.0f;
}
}
void ShowHint(string message){
Text.text = message;
if(!Text.enabled){
Text.enabled = true;
}
}
Here’s my code. I have errors on lines 24, 25, 26, saying I need an object reference. What is an object reference? I’ve looked up other solutions, but changing things to GameObjects doesn’t work, unfortunately.